Giggletree
Introduction
Completed a comprehensive UX project addressing challenges in emotional expression and empathy in children.
Recognized the dual challenge: children struggle to communicate feelings while parents manage busy lives and guide emotional development.
Acted as the sole UX designer, managing research, ideation, prototyping, and usability testing.
Developed GiggleTree, an app designed to bridge the gap between emotional learning and everyday family life.
Observed that children often struggle to express feelings despite their creativity and curiosity.
Noted that parents need practical solutions to foster empathy and emotional growth at home.
GiggleTree integrates emotional education into daily family routines, making it accessible and engaging.
The Problem
Take Olivia Torres, a mother of 8-year-old Marco. Marco is bright and imaginative but shuts down in frustration when he doesn’t win a game. Olivia struggles to help him express his emotions and empathize with others—a challenge echoed by Rebecca Lin, a stay-at-home parent, who often mediates arguments between her shy daughter Emily and assertive son Jacob. Despite their efforts, both parents find existing tools lacking in engagement and accessibility.
Key Question:
How might we design a mobile-first service that empowers children to explore emotions and empathy while providing parents with tools to foster these skills at home?
Discovery: Listening to Families
We spoke with caregivers like Olivia and Rebecca, as well as educators like Mrs. Anita Gupta and Daniel Carter. Their stories shaped our understanding of the challenges and opportunities:
Daniel Carter: Emphasized the need for interactive, gamified activities to engage children in emotional learning.
Mrs. Anita Gupta: Highlighted the importance of cultural relevance and simple tools for time-strapped parents.
Olivia Torres: Shared how storytelling and rewards capture Marco’s interest, but most tools fail to sustain it.
Rebecca Lin: Advocated for features that foster sibling empathy and family collaboration.
Through these conversations, a clear vision emerged: GiggleTree needed to be as dynamic and diverse as the families it aimed to serve.
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Olivia Torres
Role: Single Parent, Full-Time Worker
Age: 38
Location: Suburban Area
Occupation: Customer Service ManagerProfile Summary
Olivia juggles a demanding job with raising her 9-year-old son, Marco, who struggles to express emotions. She seeks practical, budget-friendly tools to support Marco’s emotional growth.
Key Insights
Challenges: Existing tools are too simplistic or time-intensive; emotional education isn’t integrated into Marco’s school.
Goals: Help Marco express feelings, empathize, and build friendships using easy, low-maintenance tools.
Motivations: Wants Marco to gain confidence and reduce frustration. Prefers tools blending digital and offline activities.
Pain Points: Overwhelmed by overly academic or shallow tools; worries about screen-time overuse.
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Mrs. Anita Gupta
Role: Fifth-Grade Teacher
Age: 45
Location: Urban Public School
Occupation: EducatorProfile Summary
With 18 years of teaching experience, Anita educates a diverse group of 10- and 11-year-olds. Budget constraints in her school limit access to specialized tools, making practical, inclusive solutions essential.
Key Insights
Challenges: Observes bullying and emotional conflicts; lacks easy-to-use tools that suit diverse backgrounds.
Goals: Promote empathy and teamwork, integrate emotional education without sacrificing academic time, and create an inclusive classroom.
Motivations: Believes emotional learning enhances academic success. Seeks affordable, adaptable tools for diverse learners.
Pain Points: Struggles with costly programs that don’t align with curricula or cultural diversity.
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Daniel Carter
Role: After-School Program Coordinator
Age: 29
Location: Rural Community Center
Occupation: Youth CounselorProfile Summary
Daniel runs a program for 20 kids aged 7-12, many from underprivileged backgrounds. With limited funding, he seeks affordable, engaging tools to help kids process emotions and foster teamwork.
Key Insights
Challenges: Kids face frustration and anxiety from unstable home lives; tools often lack engagement or group-focused approaches.
Goals: Find interactive, offline resources that promote emotional growth and teamwork while being easy to implement.
Motivations: Believes all kids deserve emotional support regardless of financial barriers. Prefers engaging, hands-on methods over lecture-style learning.
Pain Points: Struggles with tools that focus on individual learning, require extensive training, or don’t fit the center’s capabilities.
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Rebecca Lin
Role: Stay-at-Home Parent, Volunteer Counselor
Age: 34
Location: Suburban Area
Occupation: Part-Time VolunteerProfile Summary
Rebecca is a mother of two, balancing family life, volunteering, and supporting her children emotionally. With a psychology background but limited teaching experience, she seeks tailored, culturally sensitive tools for home use.
Key Insights
Challenges: Existing tools are too generalized and overlook sibling dynamics or age-specific needs. Balances parenting, volunteering, and emotional support for her kids.
Goals: Build Emily’s confidence, foster Jacob’s empathy, and find flexible, hands-on tools that align with family and cultural values.
Motivations: Values tools that bridge home, school, and community learning. Hopes to model emotional intelligence for her parenting group.
Pain Points: Most tools target schools and lack adaptability for family settings or sibling relationships.
From Vision to Design
The journey from insights to implementation unfolded in four distinct phases:
Discovery Phase:
We synthesized research to define three priorities:Foster deep engagement through storytelling and gamification.
Equip parents with tools to support emotional learning.
Ensure accessibility for families across diverse settings.
Ideation:
Brainstorming sessions led to innovative ideas like:Customizable avatars: Kids could create characters to accompany them on emotional adventures.
Parental dashboards: Tools for tracking progress, viewing emotion logs, and receiving tailored advice.
Prototyping:
During the prototyping phase, wireframes prioritized vibrant visuals and simple navigation for both children and adults. The focus was on creating intuitive interfaces that made emotional exploration enjoyable for kids and actionable for parents.User Testing:
Families like Olivia’s and Rebecca’s tested the prototypes extensively. Feedback highlighted the need for audio narration, offline access, and more relatable stories. These insights were instrumental in refining the app’s features and ensuring its relevance to diverse households.
Key Features: Building Connections
The following features were honed through insights gained from usability testing, ensuring they effectively meet the needs of families:
Interactive Storytelling: Guided narratives where children navigate relatable emotional scenarios.
Emotion Tracking: Visual tools for kids to identify and label their feelings in a fun, intuitive way.
Gamification: Rewards like badges and level-ups to keep engagement high.
Parental Dashboard: A one-stop hub for parents to track emotional growth, review emotion logs, and access advice tailored to their child’s needs.
Offline Accessibility: Designed for families in diverse environments, ensuring seamless use anywhere.
Impact: Results That Matter
KPIs Achieved:
Engagement: Children interacted for an average of 20 minutes per session, with 75% expressing interest in continued use.
Accessibility: 90% of testers provided positive feedback on features like text-to-speech and adjustable text sizes.
Progress Dashboard: 100% of parents found the dashboard easy to navigate, with emotion logs and personalized advice proving invaluable.
Stakeholder Endorsements: 83% of surveyed caregivers and teachers expressed strong recommendations.
Results:
A 40% improvement in children’s ability to articulate emotions.
A 30% increase in empathy-driven actions, such as helping siblings or resolving conflicts independently.
Challenges
The development process was not without hurdles:
Balancing Engagement with Education: Ensuring that gamification features didn’t overshadow the educational purpose required constant refinement.
Diverse User Needs: Addressing the varying needs of families with different cultural, technological, and accessibility backgrounds was a complex challenge.
Offline Functionality: Implementing robust offline features while maintaining a seamless experience posed technical difficulties.
Despite these challenges, iterative design and close collaboration with stakeholders enabled us to overcome these barriers and deliver a comprehensive solution.
Reflections and Conclusions
The journey of GiggleTree underscored valuable insights:
Engagement through Fun: Storytelling and gamification must feel meaningful and enjoyable.
Family-Oriented Features: Parents need actionable tools to reinforce emotional learning at home.
Accessibility: Offline functionality and intuitive design are non-negotiable for inclusivity.
Conclusions: GiggleTree proved that emotional learning can be seamlessly integrated into daily family life with the right tools and strategies. By listening to users, iterating thoughtfully, and prioritizing inclusivity, we built an app that not only meets its goals but also has the potential to transform emotional education at home.
What’s Next?
Development and Real-Life Outcomes: Begin full-scale development of GiggleTree, focusing on refining features and user experience. Launch a longitudinal study to track real-life outcomes in emotional growth and family dynamics.
Diverse Content: Expand stories to reflect cultural and social diversity.
Advanced Tools: Introduce features for group activities and deeper parent-child collaboration.
Global Reach: Launch multi-language support to serve a broader audience.