
Muse
Map
UI/UX
INTRODUCTION AND GOAL
Musemap reimagines the art gallery experience, making it a delight instead of a maze. From seniors in wheelchairs to parents with strollers to art connoisseurs with limited time, my objective was inclusivity and personalization from the ground up.
RESEARCH PHASE
User Observations: Conversations with wheelchair users, educators, and casual museum-goers exposed the most glaring friction points: confusing signage, minimal accessibility features, and a lack of curated recommendations.
Competitive Analysis: Museums’ existing apps often proved non-intuitive and rarely addressed mobility needs or personal interest mapping.
IDEATION PHASE
My wireframes placed a laser focus on “step-free” routes, dynamic highlights, and persona-driven content categories, shifting the visit from guesswork to intuitive discovery.
DESIGN PHASE
Accessible Layout: High contrast text, tactile iconography, and large tap targets ensured universal ease of use.
Interactive Elements: AR-enabled self-guided tours, location-based tips, and curated “top picks” breathed new life into gallery browsing.
FINAL PRODUCT AND OUTCOME
Reduced Drop-offs: Visitors navigated exhibits with confidence, staying in-app longer.
Accessibility Triumph: Multi-round user tests proved near-perfect success rates for tasks across different ability levels.
Enriched Visitor Feedback: Families praised the app’s streamlined routing and engaging educational tidbits.